Independent games studio · est. 2026

Saborosa Games

We draw every frame by hand, then throw physics at it until it's funny. Small worlds, heavy rocks, angry fruit.

Our games

Four worlds so far. One of them can fly, and one of them was filmed. Everything on itch.io is an early access demo.

Painted Isle, a hand-drawn island stage from Saborosa In development The same island as flat color zones read by the engine
Left as drawn, inset as the engine reads it; every color is a rule.

SABOROSA Sports

Adventure, sport and humour · PC · Solo & couch co-op planned

A dystopian sporting competition starring transgenic mutant fruit and vegetables. Under the humour sits a 2D top-down game with isometric-style visuals, built around weight. Every rock has mass: you push it, lift it, stack it, or get shoved off a ledge by it. Terrain is a hand-painted image, and the colors are the physics: yellow slopes drag you left, gray sand slows you down, green means you can climb it.

  • Push / lift / stack physics with real mass
  • Color-coded painted terrain: ramps, dense sand, climbable walls
  • Roaming coconut enemies that notice you and shove back
  • Stages: Endless Desert · Sand Bank · Painted Isle · Bone Pit
A library bookcase stage in Batidão de Côco: real photographed book spines with hand-drawn worms stuck to them Demo out now
Stage one, fought across a filmed heap of rubbish A desert made of cigarette butts The hand-lettered title screen
Those are real book spines, filmed. Panini logos and all. The worms are drawn on top.

Batidão de Côco

Big Coconut Bash · Beat 'em up · Browser · 1 or 2 players

A beat 'em up in post-apocalyptic Brazil, and the backgrounds are filmed. Every stage's backdrop is real video of real rubbish: egg cartons, cigarette butts, a bookshelf. The footage is scrubbed by where the camera is, so walking right winds the film forward and walking back runs it in reverse. Not drawn, not parallax tiles: film played by your feet, with hand-drawn frame-by-frame animation on top of it.

  • Two heroes, LEBRON and IPANEIMA, each with their own special
  • Three stages: a street, a desert of cigarette butts, and a library bookcase climbed shelf by shelf
  • Four bosses: NARUTÃO, HORÁCIO, HIPÓLITO and MISTER STOP
  • Two TIME ATTACK flying stages: leave the ground, make the coin quota before the clock runs out
  • Drop-in co-op: P2 joins mid-fight by pressing anything on a free device
  • Soundtrack by SAMURAIO, with a jukebox in the menu that remembers your pick
  • Two endings, and the good one needs both TIME ATTACKs finished COMPLETO
The Party: a caped vampire looming over a burning city Demo out now
Key art for the night you are trying to get invited to.

The Party

Halloween · Browser & Windows · Single player

You are an extremely cool vampire, the kind who wears sunglasses at night, and you have lost the invitation to the monsters' party. You know it is happening. You know it is in this city. You do not know which door. Six in-game hours run in six real minutes, and at 6 AM the sun comes up.

  • A city cut by binary space partitioning, not laid on a grid: avenues, lanes and T-junctions, different every run
  • One real second is one game minute, and the night is the timer
  • Knock on doors and talk to the monsters you can actually see
  • Turn into a bat to cross the roads and get over the trick-or-treaters
  • Plays in the browser, and ships as a Windows executable for Steam
STILL LIFE, the orbiting fruit-tray dungeon Demo out now

STILL LIFE

Natureza Morta · Shoot-'em-up · Browser · itch.io

Our GMTK Game Jam 2026 entry, and a jam game that got out of hand. Pilot a fruit plane around a dungeon that orbits; turn left or right and the whole room spins with you. Three pilots, one machine gun, no brakes. Built standalone, written so it folds back into SABOROSA Sports later.

  • Rotating dungeon that turns as you bank
  • Three pilots: lemon, tomato, eggplant
  • Hand-drawn frame-by-frame animation throughout
  • Runs in the browser, no install

Take them for a walk

TOM, ERKPA and JUIXY, drawn for SABOROSA Sports. They start in the box. They do not have to stay in it.

TOM ERKPA JUIXY

Click here, then walk with the arrow keys or WASD, out of the box and anywhere on the page. 1 2 3 switches character, Esc gives the keyboard back.

Three of the cast, as the game draws them. Tap one and you get a thumb stick, or tilt the phone instead.

There is no walk cycle, not here and not in the game, which reuses the standing frame while you move. Bobbing fakes the missing animation out of that one frame; sliding is the raw truth, and reads like a bug. Switch it and see.

The studio

SABOROSA is an emerging studio, arriving at a moment of demand for more creative and authentic games.

The studio is made up of Gabriel Góes and Christian Miranda, respectively a comics artist and a programmer. The pair are newcomers, part of the incubation program at Brasília Game Hub. Jams are where most of it starts: STILL LIFE (Natureza Morta) came out of GMTK Game Jam 2026, and BATIDÃO DE CÔCO was built in ten days at Game Jam Praia Games 2026 on the theme BRASILIDADES, then kept growing long after the jam closed. THE PARTY followed at Halloween. SABOROSA Sports is the studio's next title: adventure, sport and humour in a dystopian sporting competition starring transgenic mutant fruit and vegetables.

4
games released or in development
Brasília Game Hub
incubation program
Three demos out
free, in the browser
Character select screen: Juixy, Erkpa and Tom
The cast, as first drawn.

From the devlog

What we broke this month.

Keep in touch

Release dates, playtest invites, and the occasional drawing. No spam, no publisher noise.

Press & business: hello@saborosa.games